Initially the breadth of the concept appeared quite intimidating for Dekmantel Festival 2016. But after a lengthy period of researching the way in which computers actually ‘see’ the world, some general areas of interest began to emerge.

These included facial recognition, edge detection, landscape scanning, gesture detection, vector fields, data corruption, data analysis, and space. The aim was to create a bold, but complex visual world for the film that drew directly from the raw aesthetics of machine vision.

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